Really fun! my only criticism is that letting go of a direction mid-air doesnât make you stop moving, and makes platforming harder. also not spoiling, but the cameo at the end was great, never saw it coming
Iâm glad you enjoyed it!
Thatâs true I was annoyed by it too but wasnât able to find a solution for it so I designed the difficultly around it as part of the movement. Youâre suggestion is a good idea though I should have done that
this game is really fun, if you hold âdownâ while falling you pick up speed really fast, im not sure if its an intended feature, but whether it is or not i love it as a learnable movement tech. as a guy who loves game with alot of movement tech like titanfall 2 and ghostrunner, i love that there are multiple intended and unintented ways to get through the same gap or obstacle. also brilliant job on the pixel art and story!
Thank you for your feedback it really means alot that I was able to make something that someone enjoyed!
Yeah that feature is intended like you said I wanted the player to have the ability to beat the level in multiple ways, whether it was through using different mechanics in combination or getting better at movement
â Return to game
Comments
Log in with itch.io to leave a comment.
Very cool, i got my socks wet many times :D
Really fun! my only criticism is that letting go of a direction mid-air doesnât make you stop moving, and makes platforming harder. also not spoiling, but the cameo at the end was great, never saw it coming
Iâm glad you enjoyed it! Thatâs true I was annoyed by it too but wasnât able to find a solution for it so I designed the difficultly around it as part of the movement. Youâre suggestion is a good idea though I should have done that
this game is really fun, if you hold âdownâ while falling you pick up speed really fast, im not sure if its an intended feature, but whether it is or not i love it as a learnable movement tech. as a guy who loves game with alot of movement tech like titanfall 2 and ghostrunner, i love that there are multiple intended and unintented ways to get through the same gap or obstacle. also brilliant job on the pixel art and story!
Thank you for your feedback it really means alot that I was able to make something that someone enjoyed! Yeah that feature is intended like you said I wanted the player to have the ability to beat the level in multiple ways, whether it was through using different mechanics in combination or getting better at movement